This file is downloaded from https://downloads.khinsider.com/game-soundtracks/album/midtown-madness-2-2000 Name: Midtown Madness 2 Alternative Titles: Midtown Madness 2 OST MM2 OST MM2 Soundtrack Year: 2000 Platforms: Windows Developed by: Angel Studios Published by: Microsoft Description: Recorded and rendered as 320kbit mp3's from in-game music, playing segmented infinitely playing .sgt DirectMusic files from the folder MM2AUD inside the MM2aud.ar archive file, extractable using a DeAR tool. The mp3's here are edited to include both the "start", "loop/restart/return", and "idle" segments. "Cops" segments are not included. Since the segments loop indefinitely, and change based on what you do in game (drive, idle, pause menu, cops), the segments have been ordered to what I would deem a full song. Starting with "Start", then "Loop/Return", then "Idle" segments to finish the song. Existing renders online are either lower quality or has a lot of reverb from the recording setup that's been used, so this is a new take on including all official tracks in the game in higher quality, of course except the "Cops" versions (faster versions of the same songs more or less). To read more about how the audio in MM2 works, read here a paper about DirectMusic-made music: https://air.unimi.it/retrieve/735d07d9-954c-4c6d-bcc8-6484ffe45f54/73.pdf This "rip" could otherwise be done by directly playing the .sgt files in WinAmp v5.9.2, with the Ficedula DMusic player v1.10 (x86) input plugin, downloaded from here: https://www.vgmpf.com/Wiki/index.php?title=Ficedula_DirectMusic_Plugin That was the only way I could get .sgt files to play with the associated .dls sound files. However, it still played in a subjectively lower quality than what could be recorded straight from the game, especially noticeable in the treble of the hi-hats etc. Sound effects such as ambience sounds and the bigair sound, as well as short unique segments not fitting with the main songs are also omitted, otherwise they are included as segments of the final full song (e.g. NightRoamStart is part of Duck'n'Cover, LondonTrans1 ir part of LondonReturn, parts of Results1/2 and Vanilla1/2 are identical, Pause is part of UI song, etc.) List of all .sgt files found in the MM2AUD.ar: BackOffCops.sgt BackOffCopsIdle.sgt BackOffIdle.sgt BackOffReStart.sgt BackOffStart.sgt bigair.sgt BulletCops.sgt BulletIdle.sgt BulletIdleCops.sgt BulletReturn.sgt BulletStart.sgt DuckCops.sgt DuckIdle.sgt DuckIdleCops.sgt DuckReturn.sgt DuckStart.sgt EnemyCops.sgt EnemyIdle.sgt EnemyIdleCops.sgt EnemyReturn.sgt EnemyStart.sgt GrooverCops.sgt GrooverIdle.sgt GrooverReturn.sgt GrooverStart.sgt LeTigreCops.sgt LeTigreCopsIdle.sgt LeTigreIdle.sgt LeTigreRestart.sgt LeTigreStart.sgt LondonAmbience.sgt LondonCops.sgt LondonCopsIdle.sgt LondonIdle.sgt LondonReturn.sgt LondonStart.sgt LondonTrans1.sgt NightRoamStart.sgt Pause.sgt PimphandCops.sgt PimphandIdle.sgt PimphandIdleCops.sgt PimphandReturn.sgt PimphandStart.sgt Results1.sgt Results2.sgt SFAmbience.sgt SunIdleCops.sgt SunRoofCops.sgt SunRoofIdle.sgt SunRoofReturn.sgt SunRoofStart.sgt TacoLocoCops.sgt TacoLocoCopsIdle.sgt TacoLocoIdle.sgt TacoLocoRestart.sgt TacoLocoStart.sgt UI.sgt UndergrounAmbience.sgt UseForSomething.sgt Vanilla1.sgt Vanilla2.sgt Through a text editor it can be seen which .dls file is used in each .sgt file. Published on site: 16th of June, 2025